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@bloopjs/toodle


@bloopjs/toodle / math/matrix / convertScreenToWorld

Function: convertScreenToWorld() ​

convertScreenToWorld(screenCoordinates, camera, projectionMatrix, resolution): Point

Defined in: math/matrix.ts:59

Parameters ​

screenCoordinates ​

Point

camera ​

Camera

projectionMatrix ​

Float32Array

resolution ​

Resolution

Returns ​

Point