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@bloopjs/toodle


@bloopjs/toodle / scene/Camera / Camera

Class: Camera ​

Defined in: scene/Camera.ts:6

Constructors ​

Constructor ​

new Camera(): Camera

Returns ​

Camera

Accessors ​

matrix ​

Get Signature ​

get matrix(): Float32Array<ArrayBufferLike>

Defined in: scene/Camera.ts:58

Returns ​

Float32Array<ArrayBufferLike>


rotation ​

Get Signature ​

get rotation(): number

Defined in: scene/Camera.ts:22

Returns ​

number

Set Signature ​

set rotation(value): void

Defined in: scene/Camera.ts:26

Parameters ​
value ​

number

Returns ​

void


rotationRadians ​

Get Signature ​

get rotationRadians(): number

Defined in: scene/Camera.ts:31

Returns ​

number

Set Signature ​

set rotationRadians(value): void

Defined in: scene/Camera.ts:35

Parameters ​
value ​

number

Returns ​

void


x ​

Get Signature ​

get x(): number

Defined in: scene/Camera.ts:40

Returns ​

number

Set Signature ​

set x(value): void

Defined in: scene/Camera.ts:48

Parameters ​
value ​

number

Returns ​

void


y ​

Get Signature ​

get y(): number

Defined in: scene/Camera.ts:44

Returns ​

number

Set Signature ​

set y(value): void

Defined in: scene/Camera.ts:53

Parameters ​
value ​

number

Returns ​

void


zoom ​

Get Signature ​

get zoom(): number

Defined in: scene/Camera.ts:13

Returns ​

number

Set Signature ​

set zoom(value): void

Defined in: scene/Camera.ts:17

Parameters ​
value ​

number

Returns ​

void

Methods ​

setDirty() ​

setDirty(): void

Defined in: scene/Camera.ts:66

Returns ​

void