@bloopjs/toodle
Modules
- backends/detection
- backends/IBackendShader
- backends/IRenderBackend
- backends/ITextureAtlas
- backends/mod
- backends/webgl2/glsl/quad.glsl
- backends/webgl2/mod
- backends/webgl2/WebGLBackend
- backends/webgl2/WebGLQuadShader
- backends/webgpu/mod
- backends/webgpu/parser
- backends/webgpu/postprocess/blur
- backends/webgpu/postprocess/mod
- backends/webgpu/samplers
- backends/webgpu/ShaderDescriptor
- backends/webgpu/TextureComputeShader
- backends/webgpu/WebGPUBackend
- backends/webgpu/WebGPUQuadShader
- backends/webgpu/wgsl/example.wgsl
- backends/webgpu/wgsl/hello.wgsl
- backends/webgpu/wgsl/helloInstanced.wgsl
- backends/webgpu/wgsl/pixel-scraping.wgsl
- backends/webgpu/wgsl/quad.wgsl
- colors/mod
- coreTypes/Color
- coreTypes/EngineUniform
- coreTypes/mod
- coreTypes/Point
- coreTypes/Size
- coreTypes/Transform
- coreTypes/Vec2
- globals
- limits
- math/angle
- math/matrix
- math/mod
- mod
- scene/Batcher
- scene/Camera
- scene/JumboQuadNode
- scene/mod
- scene/QuadNode
- scene/RenderComponent
- scene/SceneNode
- screen/mod
- screen/resolution
- text/FontPipeline
- text/mod
- text/MsdfFont
- text/shaping
- text/text.wgsl
- text/TextFormatting
- text/TextNode
- text/TextShader
- textures/AssetManager
- textures/Bundles
- textures/mod
- textures/types
- textures/util
- Toodle
- utils/assert
- utils/boilerplate
- utils/error
- utils/mod
- utils/pool