@bloopjs/toodle / utils/boilerplate / initGpu
Function: initGpu()
initGpu(
canvas,onUncapturedError?):Promise<{context:GPUCanvasContext;device:GPUDevice;presentationFormat:GPUTextureFormat; }>
Defined in: utils/boilerplate.ts:10
Parameters
canvas
HTMLCanvasElement
onUncapturedError?
(e) => void
Returns
Promise<{ context: GPUCanvasContext; device: GPUDevice; presentationFormat: GPUTextureFormat; }>