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@bloopjs/toodle


@bloopjs/toodle / utils/boilerplate / initGpu

Function: initGpu() ​

initGpu(canvas, onUncapturedError?): Promise<{ context: GPUCanvasContext; device: GPUDevice; presentationFormat: GPUTextureFormat; }>

Defined in: utils/boilerplate.ts:10

Parameters ​

canvas ​

HTMLCanvasElement

onUncapturedError? ​

(e) => void

Returns ​

Promise<{ context: GPUCanvasContext; device: GPUDevice; presentationFormat: GPUTextureFormat; }>