@bloopjs/toodle / utils/boilerplate / createGpuPipeline
Function: createGpuPipeline()
createGpuPipeline(
device,shaderDescriptor,pipelineDescriptor):GPURenderPipeline
Defined in: utils/boilerplate.ts:91
Parameters
device
GPUDevice
shaderDescriptor
pipelineDescriptor
Omit<GPURenderPipelineDescriptor, "layout">
Returns
GPURenderPipeline