@blooper.gg/toodle / textures/types / TexelRegion
Type Alias: TexelRegion
TexelRegion =
object
Defined in: textures/types.ts:156
A texel region defines a subregion of an individual texture in texel units.
(0,0) is the top left corner of the original texture. (width, height) is the bottom right corner of the original texture.
Example
ts
This is useful for something like spritesheet animations,
for eg a 3-frame pose of a 32x32 character sprite might be 96x32 texels, and the animation could
be done by alternating between:
{ x: 0, y: 0, width: 32, height: 32 }
{ x: 32, y: 0, width: 32, height: 32 }
{ x: 64, y: 0, width: 32, height: 32 }
Properties
height
height:
number
Defined in: textures/types.ts:160
width
width:
number
Defined in: textures/types.ts:159
x
x:
number
Defined in: textures/types.ts:157
y
y:
number
Defined in: textures/types.ts:158