@bloopjs/toodle / text/TextShader / TextShader
Class: TextShader
Defined in: text/TextShader.ts:19
Backend-agnostic shader interface.
This interface abstracts the differences between WebGPU and WebGL shaders. Each backend provides its own implementation.
Implements
Constructors
Constructor
new TextShader(
backend,pipeline,font,_colorFormat,instanceCount):TextShader
Defined in: text/TextShader.ts:35
Parameters
backend
pipeline
font
_colorFormat
GPUTextureFormat
instanceCount
number
Returns
TextShader
Properties
label
readonlylabel:"text"="text"
Defined in: text/TextShader.ts:20
Debug label for the shader
Implementation of
Accessors
font
Get Signature
get font():
MsdfFont
Defined in: text/TextShader.ts:222
Returns
maxCharCount
Get Signature
get maxCharCount():
number
Defined in: text/TextShader.ts:226
Returns
number
Methods
endFrame()
endFrame():
void
Defined in: text/TextShader.ts:218
Cleanup after frame. Called once per frame after all processBatch calls.
Returns
void
Implementation of
processBatch()
processBatch(
nodes):number
Defined in: text/TextShader.ts:120
Process a batch of nodes and issue draw calls.
Parameters
nodes
The nodes to render
Returns
number
Number of draw calls issued
Implementation of
startFrame()
startFrame(
uniform):void
Defined in: text/TextShader.ts:109
Prepare for a new frame. Called once per frame before any processBatch calls.
Parameters
uniform
Engine uniforms (view-projection, resolution)
Returns
void