@blooper.gg/toodle / shaders/wgsl/example.wgsl / default
Variable: default
default: "\nstruct MyStuff {\n red: f32,\n}\n\n@vertex\nfn vert(\n @builtin(vertex_index) VertexIndex: u32,\n @builtin(instance_index) InstanceIndex: u32,\n instance: InstanceData\n) -> VertexOutput {\n var output = default_vertex_shader(VertexIndex, InstanceIndex, instance);\n return output;\n}\n\n@fragment\nfn frag(vertex: VertexOutput) -> @location(0) vec4f {\n let color = default_fragment_shader(vertex);\n color.r = vertex.myStuff_red;\n return color;\n}\n"
Defined in: shaders/wgsl/example.wgsl.ts:3