@bloopjs/toodle / backends/webgl2/WebGLQuadShader / WebGLQuadShader
Class: WebGLQuadShader
Defined in: backends/webgl2/WebGLQuadShader.ts:17
WebGL 2 implementation of quad shader for instanced rendering.
Implements
Constructors
Constructor
new WebGLQuadShader(
label,backend,instanceCount,userFragmentShader?,atlasId?):WebGLQuadShader
Defined in: backends/webgl2/WebGLQuadShader.ts:34
Parameters
label
string
backend
instanceCount
number
userFragmentShader?
string
atlasId?
string
Returns
WebGLQuadShader
Properties
label
readonlylabel:string
Defined in: backends/webgl2/WebGLQuadShader.ts:18
Debug label for the shader
Implementation of
Methods
destroy()
destroy():
void
Defined in: backends/webgl2/WebGLQuadShader.ts:272
Returns
void
endFrame()
endFrame():
void
Defined in: backends/webgl2/WebGLQuadShader.ts:247
Cleanup after frame. Called once per frame after all processBatch calls.
Returns
void
Implementation of
processBatch()
processBatch(
nodes):number
Defined in: backends/webgl2/WebGLQuadShader.ts:199
Process a batch of nodes and issue draw calls.
Parameters
nodes
The nodes to render
Returns
number
Number of draw calls issued
Implementation of
startFrame()
startFrame(
uniform):void
Defined in: backends/webgl2/WebGLQuadShader.ts:149
Prepare for a new frame. Called once per frame before any processBatch calls.
Parameters
uniform
Engine uniforms (view-projection, resolution)
Returns
void